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Teams

Number of Players 

Each team may consist of a maximum of 4 players and a minimum of 3 players.  A team may have only 3 players on the court at any time.  All games must start with at least 3 players on each team.  Any number of players (1, 2, or 3) may complete a game. 

 

Youth Age Eligibility:

To be eligible to play in a division, a player must be going INTO the current grade within the 2019-2020 school year. 

Each team must have players on their roster and be registered as a team by the predetermined entry deadline.  Additions and/or changes on rosters will not be permitted under any circumstance after the entry deadline. 

Players may appear on only one (1) team roster for each tournament.  Any player appearing on more than one (1) team roster may be disqualified from participation in that tournament. 

Waiver Policy - All participants must have a signed waiver on file prior to playing in any game.

Player Substitution Policy

Player substitutions can be made as long as they are mailed and/or submitted via email on or before the original entry deadline. 

A processing fee of $5.00 per substitution is paid for each substitution submitted by regular mail.

Since these substitutions are being made by the original entry deadlines, there are no restrictions on substitutions made.

NO REFUNDS WILL BE GIVEN FOR ANY REASON

Authorized Equipment & Apparel

No player shall be allowed to wear a guard, cast, hard brace or other potentially dangerous equipment on his or her elbow, hand, wrist, finger or forearm, including equipment made of hard leather, plastic, plaster or metal—even if the equipment is covered with soft padding. Soft braces, sleeves and wraps will be allowed unless they pose a danger to other players. In addition, jewelry, hair bands and clips will not be allowed. Tournament officials retain the right to disallow any equipment or apparel that is judged to be dangerous or inappropriate.

  • Basketball Size - An intermediate size ball will be used for all games.

  • Basket Height - All baskets will be the standard 10 feet high.

  • Free Throw Shooting Distance - The distance for free-throws will be the standard 15 feet for all divisions.

  • Two-Point Shooting Distance - A 2-point arc will be at approximately 19 feet.

Games

Start Times

Teams must be ready to begin play at their scheduled start time.  

  • Teams not at their court for their scheduled game are given a 5 minute grace period before a forfeit is enforced.  A forfeit will be scored 20-0.

  • Inclement Weather: Safety is our number one concern. If the official feels the conditions are unsafe, then they have the right to suspend the game. Any game suspended after half the game was completed, will be considered final if they are unable to finish the game within their time limit. All other games will be resumed once it is deemed safe to play.

 

Length

Games will be played to 20 points with a 25 minute limit.

  • The 25 minute clock is stopped during team time-outs and if the court official stops play for a player injury or other unusual circumstances.

  • If neither team has reached a score of 20 points, the court official shall stop the game after 25 minutes of play. If a team is in the lead by two or more, that team is declared the winner.

  • If neither team has at least a 2 point advantage, the overtime rule will be activated. In overtime:​

    • The first team to reach 20 points, or a point total of 2 points greater than the score at the start of the over time is declared the winner.​ No game is to exceed 20 points.

      • Examples:​

        • Score of 19 to 18: the first team to 20 wins (no game goes beyond 20 points)

        • Score of 16 to 16: the first team to 18 wins

        • Score of 8 to 7: the first team to 10 wins

        • Score of 14 to 12: no overtime is needed since the leading team has at least a 2 point lead

    • A coin toss will determine who gets the ball out of bounds first in overtime.

 

Rules

  • First Possession - A coin toss prior to each game will determine which team gets the ball out-of-bounds first.

  • Score Keeping - All made baskets from inside the two-point arc count for one point and made baskets from outside the two-point arc count for two points. The first team to 20 points is the winner.

  • Time-Out - Each team is allowed a single one minute time-out per game.  The clock will stop running during a time-out.

  • Substitution - Substitutions may only be made during a time-out or a “dead ball” situation.

  • Player Injury - A court official has the discretion to suspend play for the protection of an injured player.

    • If a player is bleeding or has an open wound, that player will be directed to leave the game and properly bandage the wound.  

    • A player with any bloodstained clothing or bandage must remove the stained or saturated material prior to re-entering the game.  

    • If it is believed that a player has lost consciousness during a game, or is severely injured, Union Station administrator may require a written note from a medical doctor who has examined the player subsequent to the game injury and specifically authorizes that player to continue participation in the tournament.

  • Checked Ball - The ball must be “checked” by an opposing player before it is put into play.  

    • The check-in must occur behind the “take-back” line.  

    • The pass may occur anywhere on the court, but the on-ball defender must remain behind the two-point arc.

  • Change of Possession - The ball will change possession after scored baskets and all free-throw attempts with the exception of Technical, Intentional or Flagrant fouls.  There will be no “make it, take it” rule.

  • Taking It Back - The ball will be “taken back” on each change of possession, regardless of whether or not a shot was attempted.

    • “Taking it back” means bringing your whole body and the ball behind the dashed “take-back” line, not the sidelines or 2 point arc.

    • Failure to “take it back” results in loss of possession and any points just scored.

  • Ball Out-of-Bounds - A ball out-of-bounds will be taken out from the back-court line.

  • Boundaries - The basket structure, padding, and structural supports will be played as out-of-bounds.  The actual backboard, including its face, top, bottom and sides, shall be considered in-bounds.

  • Jump Ball - In a jump ball situation, the ball will first go to the team which lost the opening coin toss, with alternating possessions thereafter.

  • Fouls - All called fouls, whether shooting or non-shooting, shall result in one free throw shot, except on a successful field goal, in which case the basket counts and no free throw shot is awarded.

    • If a player is beyond the two-point arc and is in the act of shooting when fouled, two free throw shots will be awarded, except on a successful field goal, in which case the basket counts and no free throws are awarded.

    • A change of possession will result regardless of whether the free throw shot(s) is (are) made or missed. During a free throw, opposing team players may not intentionally disrupt the shooter’s unhindered throw.

    • After a foul shot, the ball will be placed into play from the back-court line.  

    • Incidental contact between opponents shall not result in a called foul unless such contact results in a meaningful disadvantage.

  • The following fouls will result in additional sanctions:

    • Technical Fouls - A technical foul will be called for unsportsmanlike acts such as:

      • Taunting and baiting can involve derogatory remarks or gestures that incite or insult a player.  Trash talk involves a deeply personal, verbal attack directed toward any person involved in the event.  In extreme cases, the player may also be suspended from play and a coach or fan removed from the court for the remainder of that game or for the rest of the tournament.  

      • A player who aggressively comes into contact with or assaults a court official, scorekeeper, or other tournament official shall be automatically ejected from the game and for the remainder of the tournament.  

      • The court official may also assess a technical foul if the official determines that the team is stalling in the interest of preserving a winning margin.  A technical foul results in one point for the offended team and possession of the ball.

    • Intentional Fouls - An intentional foul is a foul designed to neutralize an opponent’s obvious advantageous position.  

      • It is a foul which, based on the official’s observation of the act, is not a legitimate attempt to directly play the ball.  

      • A foul shall also be ruled intentional, based on the official’s observation of the act, if while attempting to play the ball, a player causes excessive contact.  

      • An intentional foul results in one point for the offended team and possession of the ball.

    • Flagrant Fouls - A flagrant foul may be of a violent or aggressive nature, or an act which displays unacceptable conduct.

      • It may or may not be intentional.  

      • It may involve violent or aggressive contact such as striking, kicking, kneeing, moving under an opponent who is in the air, and crouching or hipping in a manner which could cause severe injury to the opponent.

      • It may also involve dead ball contact or dialogue which is extreme or persistent, aggressive, or abusive.

      • A flagrant foul results in one point for the offended team and possession of the ball. The player committing the foul will be suspended from play for the remainder of that game and possibly for the rest of the tournament.

    • Stalling - Stalling is prohibited. Stalling is a style of play in which a team does not actively attempt to advance the basketball toward the basket and shoot the ball at the basket. It is a method used in an attempt to run out the game clock to preserve a win. Stalling is considered an unsportsmanlike act and will result in a technical foul against the offending team.

 

Sportsmanship Policy

Good sportsmanship and cooperation is both anticipated and expected. The team captain or designated parent, if applicable, is expected to aid in controlling teammates’ and team followers’ conduct and to represent his/her team as spokesperson in case of appeals to the court official. Poor sportsmanship could result in penalties against the team in either the Technical, Intentional, or Flagrant foul categories. Acts such as fighting, taunting, intimidating or verbally attacking a tournament official, player or spectator may lead to removal of that player, team and/or spectator from the tournament.

Tournament Tie Breakers:

In the case of a tie to determine championship round standings, it will be broken as follows:

  1. Head-To-Head

  2. Most Wins

  3. Least Points Allowed

  4. Coin Toss.

 

Further Considerations

Designated tournament officials shall have the power to make decisions on any points not specifically covered in these Rules and shall also have the complete authorization to interpret the intent and purpose of these Rules.  Union Station Staff and officials also reserve the right to disqualify any player and/or team for infractions of tournament policies.